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>> Breadcrumb :/Tag:MPEG-H

MPEG-H Audio Trial During European Athletics Championships 2018

By | September 27th, 2018|Categories: Fraunhofer|Tags: , , , , , |

By Adrian Murtaza | The European Broadcasting Union (EBU), together with EBU members BBC, France Télévisions, IRT, RAI and ZDF, as well as a range of technology partners, conducted what has been probably the most complex broadcast trial in Europe so far at the 2018 European Athletics Championships in Berlin. The trial demonstrated the world’s first live production and distribution of Ultra High Definition (UHD) content, with High Frame Rates (HFR), High Dynamic Range (HDR), and Next Generation Audio (NGA). The Fraunhofer IIS team, together with technology partners, supported the onsite sound engineers of EBU member stations in order to familiarize them with the features and new possibilities of MPEG-H Audio.… Read the full article

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Fraunhofer IIS MPEG-H Authoring Plugin Now Available for Download

By | September 17th, 2018|Categories: Fraunhofer|Tags: , , , , |

At the 51st annual IBC Show in Amsterdam from September 14-18, 2018, Fraunhofer IIS is proud to announce the availability of the MPEG-H Authoring Plugin. TV broadcast professionals can download the plugin, which enables the creation of MPEG-H Audio scenes, from the Fraunhofer IIS website. MPEG­-H Audio supports several use cases for interactivity of object­based audio, such as defining of switching groups or presets for selection by the end-user. MPEG-H metadata contains all relevant information for reproduction and rendering in arbitrary reproduction layouts: in­formation about the audio components inside the bit stream and their hierarchical structure, as well as restrictive metadata by which the content creator can allow or limit the interactive possibilities that can be accessed by the consumer.… Read the full article

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MPEG-H 3D Audio Becomes 3GPP’s Standard Audio Codec for Video Streaming over Mobile Networks

By | September 14th, 2018|Categories: Fraunhofer|Tags: , , , , , , , |

3GPP (3rd Generation Partnership Project), the united standards body for the global mobile industry, has approved a technical specification for 360° video streaming in its work item “VRStream”. It will be included in 3GPP release 15, the most recent 3GPP release and the first one to specify 5G. The recommended audio format for use in VRStream services is the MPEG OMAF 3D Audio Baseline Profile, based on MPEG-H Audio. Among other things, the VRStream specification defines audio and media profiles for mobile operators that want to offer fully immersive 360° video services cost-effectively on a broad range of mobile devices connected over the most advanced mobile networks, such as upcoming 5G networks.… Read the full article

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IBC 2018: Fraunhofer IIS and Vewd Demonstrate MPEG-H Audio Support in HbbTV

By | September 13th, 2018|Categories: Fraunhofer|Tags: , , , , , , |

At the IBC Show in Amsterdam, Fraunhofer IIS and Vewd, the world’s largest smart TV OTT software provider, will showcase a HbbTV demo that includes DVB DASH streaming on a set-top box running Vewd Core and Vewd HbbTV Module with MPEG-H Audio support, as defined in the latest HbbTV 2.0.2 specification. Vewd is the first OTT software provider to enable support for MPEG-H Audio in its HbbTV browser SDK, which allows broadcasters to explore the advanced features of MPEG-H Audio in their HbbTV applications.… Read the full article

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From Microphone to Speaker – Fraunhofer IIS Presents MPEG-H Audio Real-Time Chain at IBC

By | September 11th, 2018|Categories: Fraunhofer|Tags: , , , , , |

At the IBC Show, taking place from September 14 – 18, 2018 in in Amsterdam, The Netherlands, Fraunhofer IIS will showcase a complete production and transmission chain for the MPEG-H Audio system at booth #B80 in hall 8. The equipment includes MPEG­-H monitoring units for real-time monitoring and content authoring, postproduction tools, MPEG­-H Audio real-time broadcast encoders, as well as decoders in professional and consumer receivers. Live production: MPEG-H-enabled hardware devices for live production are the first section of the chain, including a LAWO Audio production console, as well as the Jünger Audio MMA and Linear Acoustic AMS authoring and monitoring systems, which are able to generate the metadata “on the fly” during live broadcasting.… Read the full article

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ORPHEUS – the Movie

By | August 10th, 2018|Categories: Fraunhofer|Tags: , , , , , , |

The ORPHEUS project, pioneering the development of an end-to-end object-based media chain for audio content, was officially concluded in May 2018, when the second and final ORPHEUS workshop was held at Institut für Rundfunktechnik (IRT) in Munich. There, the ten project partners presented their findings to an auditorium filled with more than 100 broadcast and audio professionals from all over the globe. Together, the project partners have created a full set of tools and applications for all stages of the complete object-based audio broadcast workflow.… Read the full article

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Successful Demonstration of Interactive Audio Streaming using MPEG-H Audio at Norwegian Broadcaster NRK

By | July 2nd, 2018|Categories: Fraunhofer|Tags: , , , , , , |

by Rupert Brun | Norwegian public broadcaster NRK and Fraunhofer IIS have successfully conducted the first end-to-end real-time streaming trial in the Nordic region of Next Generation Audio (NGA) with interactive features of MPEG-H Audio. Representatives from Norwegian broadcasters, technology companies and other invited experts had the opportunity to enjoy the 2018 Football World Cup matches from Russia using interactive audio, in the NRK premises in Oslo, Norway. During the demonstration the users had the option to switch between Norwegian, Danish and Swedish TV commentaries as well as NRK’s radio commentary and select their preferred language.… Read the full article

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SBS Conducts Worldwide First Regular Broadcast with Immersive and Interactive Sound Powered by MPEG-H Audio

By | June 14th, 2018|Categories: Fraunhofer|Tags: , , |

The opening game of the 2018 Football World Cup in Russia will mark the world’s first regular broadcast with immersive and interactive audio: The South Korean television and radio network company SBS will transmit this match live in Ultra-High Definition (UHD) based on the ATSC 3.0 standard, utilizing the advanced features of Fraunhofer’s MPEG-H TV Audio System, immersive sound and interactive audio. In addition to the opening match, Russia vs. Saudi Arabia, SBS plans to broadcast more than 30 matches during the 2018 Football World Cup with immersive and interactive audio – including the final and all games of the South Korean national team.… Read the full article

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Successful Terrestrial And Satellite Reception Of MPEG-H Audio During The Roland Garros French Open

By | June 8th, 2018|Categories: Fraunhofer|Tags: , , , , |

The MPEG-H TV Audio System, developed primarily by Fraunhofer IIS, passed a major milestone in Europe when it was successfully transmitted via satellite and DVB-T2 in the live Ultra HD TV broadcast channel of the Roland Garros French Open tennis tournament. France Télévisions and the French Tennis Federation, in collaboration with TDF and FRANSAT, a subsidiary of Eutelsat, successfully tested the transmission and reception of MPEG-H Audio immersive sound over DVB-T2 and satellite during the Roland Garros tennis tournament. The MPEG-H Audio stream was included in the regular live Ultra HD broadcast of the Philippe Chatrier court, starting with May 27th and will be broadcast live until the end of the tournament on June 10th.… Read the full article

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EBU and Fraunhofer IIS Conducted Live MPEG-H Audio Production Trial at Eurovision Song Contest 2018

By | May 22nd, 2018|Categories: Fraunhofer|Tags: , , , , , , |

The European Broadcasting Union EBU and Fraunhofer IIS have successfully conducted the first trial for live production of immersive and interactive sound using the MPEG-H TV Audio System at the 2018 Eurovision Song Contest (ESC) in Lisbon, Portugal. For the trial, the Fraunhofer sound engineers installed a height dimension to the impressive microphone setup in the Altice Arena, enabling them to produce an immersive and personalized audio mix live. Broadcasters and sound experts present at the venue could experience the enveloping and interactive MPEG-H sound.… Read the full article

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