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>> Breadcrumb :/Tag:Virtual Reality

MPEG-H 3D Audio Becomes 3GPP’s Standard Audio Codec for Video Streaming over Mobile Networks

By | September 14th, 2018|Categories: Fraunhofer|Tags: , , , , , , , |

3GPP (3rd Generation Partnership Project), the united standards body for the global mobile industry, has approved a technical specification for 360° video streaming in its work item “VRStream”. It will be included in 3GPP release 15, the most recent 3GPP release and the first one to specify 5G. The recommended audio format for use in VRStream services is the MPEG OMAF 3D Audio Baseline Profile, based on MPEG-H Audio. Among other things, the VRStream specification defines audio and media profiles for mobile operators that want to offer fully immersive 360° video services cost-effectively on a broad range of mobile devices connected over the most advanced mobile networks, such as upcoming 5G networks.… Read the full article

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VRIF Publishes First Set of Industry Guidelines at CES

By | January 29th, 2018|Categories: Fraunhofer|Tags: , , , , |

The Virtual Reality Industry Forum (VRIF) announced the availability of its first set of Virtual Reality (VR) Industry Guidelines at CES 2018. The guidelines include topics relevant for VR content production, distribution, security and consumption. VRIF, of which Fraunhofer IIS is a charter member, presented the new guidelines in a two-hour masterclass at CES 2018, where it also outlined a 2018 roadmap and presented VR demos, including Fraunhofer’s Immersive Audio and tiled media streaming demos based on ISO MPEG’s Omnidirectional Media Format (OMAF).… Read the full article

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AES Report: Friday Part I

By | October 3rd, 2016|Categories: Real HD-Audio|Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |

Last Tuesday, the local chapter of the Audio Engineering Society held their monthly meeting at the university where I teach. I can never make the monthly Tuesday evening meetings because the conflict with my evening classes. So they brought the meeting to me. I was the featured speaker and talked about high-resolution audio. The title of the presentation was “High-Res Audio/Music: More Fidelity or Marketing Hype?” If you’re a regular reader of this site you already know the nature of the discussion.… Read the full article

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Recap: Audio & Multimedia Technologies at IBC2016

By | September 29th, 2016|Categories: Fraunhofer|Tags: , , , , , , |

We always look forward to coming to Amsterdam for the IBC exhibition: It’s the perfect place to meet up with professionals of multimedia content creation and distribution, and to present our latest Audio & Multimedia technologies. At IBC2016 we had a lot to offer – be it for digital radio, streaming, TV broadcast or Virtual Reality. Tune in to learn more about our exhibits and see how they can form the future. Please note: Starting the video transfers usage data to youtube.… Read the full article

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Fraunhofer and TCL Communication Announce Partnership for Immersive Audio in Alcatel’s VISION

By | September 2nd, 2016|Categories: Fraunhofer|Tags: , , , , , |

At IFA 2016, attendees can experience immersive audio for virtual reality on the new all-in-one VR device, Alcatel’s VISION, thanks to the newly formed partnership with Fraunhofer IIS and TCL Communication to deliver cutting edge audio for virtual reality. Alcatel, a mobile device brand of TCL Communication, has integrated Fraunhofer Cingo and the high-quality audio codec, High Efficiency AAC (HE-AAC), into their new product VISION. Cingo is the leading VR headphone playback solution for immersive audio content whereas HE-AAC efficiently delivers surround and ambisonic audio.… Read the full article

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Fraunhofer Immersive Audio Technology on LG 360 VR

By | February 22nd, 2016|Categories: Fraunhofer|Tags: , , , , , , , |

LG 360 VR users to experience unrivaled audio quality for virtual reality with Fraunhofer Cingo and the HE-AAC codec. At Mobile World Congress 2016, Fraunhofer IIS presents an immersive audio technology solution for enhancing the audio on the innovative LG 360 VR. It comes with Fraunhofer Cingo, the leading immersive audio rendering solution for virtual reality. The delivery of surround audio to LG 360 VR is made possible by today’s most efficient high-quality surround and stereo codec co-developed by Fraunhofer IIS, High Efficiency AAC (HE-AAC).… Read the full article

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